AI Insights · Timothy · April 2024
Top 5 Boxing Games Performance in Romania - Q1 2024
Discover the performance trends of the top 5 boxing games in Romania for the first quarter of 2024, including downloads, revenue, and active users.
In the first quarter of 2024, the top five boxing games on a unified platform in Romania showcased varying trends in downloads, revenue, and active users. Here’s a closer look at their performance:
Arm Wrestling Master by GOODROID, Inc. saw weekly downloads fluctuate throughout the quarter, peaking at around 4K in early January and late February. Weekly active users also reflected a similar pattern, reaching a high of approximately 12.9K in late February.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES experienced a noticeable rise in weekly downloads in March, reaching nearly 3.7K. The game also saw an increase in weekly active users, peaking at around 9.2K in late March. Revenue, however, remained modest, with a significant spike to $154 in mid-March.
Real Boxing 2 by Vivid Games S.A. demonstrated a steady performance with weekly downloads fluctuating between 1K and 3.3K. Revenue showed a gradual increase, peaking at $218 in mid-March. Active users saw a dip mid-quarter but rebounded to approximately 3.9K by the end of March.
Gym Heros: Fighting Game from Fighting Arena had a varied performance in weekly downloads, peaking at 2.4K in late January. Active users saw a similar trend, with numbers reaching a high of around 6.9K at the end of January but tapering off to about 4.1K by late March.
EA SPORTS™ UFC® Mobile 2 by Electronic Arts showed consistent performance in downloads, averaging around 1.5K weekly. Revenue peaked at $350 in mid-March, and active users remained stable, averaging around 7K, with a peak of 8K in late March.
These insights are derived from data provided by Sensor Tower. For more detailed analytics, visit Sensor Tower’s platform.